- Can be placed on the board singly, in the family area, as a permanent card, and cannot be stolen.
- Can also be played as a regular one-time steal, from the hand. After her power is spent (see below) she is placed in discard.
- When placed as a permanent on the board, and on the owner's turn, she can seduce any one card away from the discard pile or any other player's family or Monster Mash... including from their hand! Owner can blindly select a card from any other player's hand. This effect does not terminate and cannot be countered. If the owner does not yet have five cards, he or she can also draw new cards up to the maximum of five.
- When played from the hand as a steal card, the owner can discard up to 5 cards, and correspondingly steal up to five cards, from anywhere -- including people's HANDS. She can look through their hands and decide what she wants... but cannot play anything she steals until next turn.
She can be killed in the following manner.
- By an Exorcist played from the hand. Remove her from play.
- By two preachers (can come instantly from anywhere, from any combination of players). She flips a coin. On tails, she dies. On heads, the preachers all explode, and she blindly picks a card from everyone's hand. On her next turn she may discard as many cards as needed to get down to four.
- By stealing a preacher from someone's hand
- If she picks an Exorcist out of someone's hand, a spiritual explosion of epic proportions occurs. Her owner loses all cards on the board and in the hand... to other players. They are shuffled and dealt equally among the opponents. Her owner's score plummets by 6... even if that turns it into a negative number. In addition, the owner loses a turn, and it is now the Exorcist owner's turn AND he or she KEEPS the Exorcist.
And now... the Exorcist.
Learned in the ways of the scripture, a Biblical scholar, yet he walks a dark road filled with shadows and things unspeakable. Over time he's lost track of whether he uses white or black magic, prays to angels or demons. All he knows is that he wields power, and he can kill the parasites that prey on humanity. He has the following abilities.
He can be killed in the following manner.
We recommend only shuffling in the rares when you are playing with two Grave Feast decks.
Stay tuned for more documentation on how to play this fun game!
- When played as a one-time expendable card, from the hand, all visible monsters including succubuses and the Devil Wife explode. This can be played at any time, and there is no counter. All even-numbered humans on the board go free. None of the Exorcist owner's cards are affected. The card is removed from play and does not go into the discard pile.
- When placed in the Monster Mash, protects this area from all steals.
- When sitting in the Monster Mash, he exudes a massive maelstrom of pain, uncertainty, chaos and confusion. Any monster (excluding preachers but including Devil Wives) attempting anything must flip a coin. On a tails, the monster is confused, fails to do whatever it was trying to do, and must wait until next turn to try again. This includes an Eater trying to take a family to the graveyard.
He can be killed in the following manner.
- By a Devil Wife played from the hand. Remove him from play.
- By two succubuses (can come instantly from anywhere, from any combination of players). Exorcist flips a coin. On tails, he is taken off-guard and is dragged off for some sexy times (place him in discard). On heads, he succeeds in shutting out temptation by hiding in his cloister (put him back in your hand). He must stay in hiding (in the owner's hand) for three turns, and during that time he cannot be used.
- Anyone who takes a family to the graveyard under the Exorcist's watch will force him to do a self-loathing check. He flips a coin. On tails, he commits suicide, and is removed from play.
We recommend only shuffling in the rares when you are playing with two Grave Feast decks.
Stay tuned for more documentation on how to play this fun game!


